using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PlayerCtrl
{
    /// <summary>
    /// 玩家攻击碰撞盒子
    /// 1.只攻击一次目标
    /// 2.击飞
    /// </summary>
    public class PlayerAttackColliderCtrl : MonoBehaviour
    {
        //
        private void OnTriggerEnter2D(Collider2D other)
        {
            //
        }

        //
        private void OnTriggerStay2D(Collider2D other)
        {
            //
        }
        
        //
        private void OnTriggerExit2D(Collider2D other)
        {
            //
        }
    }
}
